| | Magsimus Deluxe Tutorials -> Interacting Objects -> System Design Manager |
Start Magsimus. The screen shown in Fig. 2 is displayed. The main program window (the one with the caption "Magsimus Deluxe (Untitled.mus)") contains the System View window (with caption "New problem"). Integrated at the upper-left corner of the System View window is the Design Manager which is used to define and maintain the design. The Design Manager consists of two parts: a toolbar of action buttons at the top and below this, the System Structure list. The System structure list displays the system hierarchy . At the top of this hierarchy is the system which consists of groups at the second level of the hierarchy. The groups in turn consist of basic components , which are at the lowest level of the hierarchy. The entries in the list are appropriately indented to reflect this hierarchy. A system object (entitled "New problem" in the figure) containing an empty group (entitled "New Group1") is created whenever the program is started, or whenever the creation of a new design is started by selecting the menu item File->New problem in the main program menu. An identifying icon accompanies each entry in the list. To select an item on the list, click on it's icon once to highlight it's entry. Fig. 2. Parts of Magsimus' start-up screen: 1 - main program toolbars; 2 - Design Manager; 3 - External field controls; 4 - System-display pane. New groups and other components can be added to the design by clicking an appropriate action button. A new group is appended to the bottom of the list at the group level. New basic components of a selected group are appended to the bottom of its sub-list in the System Structure list. Another way of adding new groups and components is by right-clicking the mouse in the System Structure list and making appropriate selections from the displayed popup menu. The popup menu also allows the editing , insertion , deletion and cloning of components, the discretization of elements and the patterning of arrays. Cloning produces an exact copy of the selected component and appends it to the system. The discretization of an element converts it into an array. Patterning of an array is the selective eliding of its cells to create more complicated geometric structures.
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